#ifndef UERU_BG_HPP
#define UERU_BG_HPP

#include <SFML/Graphics/Sprite.hpp>

class World;

class EarthBG
{
public:
	EarthBG();
	~EarthBG();

	void Render(float x, float y, float worldAngle = 0);

private:

	sf::Sprite *sprite;
	sf::Image *image;

};

#endif
